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Showing posts with the label Dota 2

Dota 2 : Stacking Guide

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Neutral creeps spawn every minute at the same locations, however Neutrals will not spawn if there is already a camp there. Creep stacking is a method used to force creeps to spawn anyways by first baiting the original camp away so that the computer thinks there are no creeps in the Spawn point and makes a new camp anyway. Creeps spawn at the first 00:30 mark of the game. Creep stacking is very easy to learn, simply attack the creeps at every :53 seconds of the game and you will be able to stack them, simply attack the neutrals and then run away and they will chase you, then by the time they come back to their camp there will already be another second camp there. You don't have to use your hero to stack the camps, anything will do. You can also stack ancient in same way NOTE: Before stacking ancient deward the place  and never run toward river 

How to get Last hit

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Last hitting : In this landing the killing blow to the creeps making you gain gold or denying them to prevent your enemy from getting full experience and gold. Once mastered it will take your skill to another level where expensive carry items become ridiculously cheap.There are many factors that affect your lasthitting ratio, i will discuss them more precisely later. Every experienced player will tell you that this skill comes with practice. Last hitting Tower Last hitting Denying Tower denying : You can also deny your low hp tower or towers, this will prevent enemy from getting extra gold from from taking tower. Ally Hero denying : Friendly heroes can only be denied when they are under certain sources of damage over time. Denying a hero will prevent the enemy from gaining any experience or gold from the kill, but your ally will still lose gold from dying. Things u need to know for getting last hits  make sure you have set "show health bar" as ...

A Beginner's Guide to Dota 2 (Part 2)

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Heroes Hero categorization by main attribute. Axe is a strength hero because his main stat is strength, Nevermore is Agility, and Crystal Maiden is Intelligence. Role Categorization However, the attribute categorization is not enough to truly describe the heroes. For this reason, a more specific categorization is present – by the hero’s role. There are roughly seven hero roles: Hard Carry, Semi-Carry, Ganker, Support, Initiator, Jungler and Pusher . Most heroes fit into more than one role, and there are further categories within every role. The Carry role, for example, can be further broken down into semi and hard carry. For starters, let’s look at every role in detail to understand what they mean and why specific heroes fall under it. The Hard Carry Hard Carry is usually the most discussed role in the game, because of how much they change over the course of the game. Generally speaking, hard carry heroes are defined by three things: the need to “farm items” (...

A Beginner's Guide to Dota 2 (Part 1)

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Introduction In Dota, the goal of the game is to destroy the enemy's base. The map is made of three lanes, and jungle in between those lanes. Creeps move down these lanes and attack each other. As a hero, you choose a lane to go to, and in this lane there are basic things you can do to win your lane and get a better late-game advantage. Typically, two heroes go top, one hero in the center, and two bottom. Though, there are several different ways to play. Eventually, through killing creeps, getting kills, and taking the enemie's towers, you will push a creep wave to the enemies base and take their creep spawning buildings, causing you to spawn super creeps. However, in Dota, there is a denying system. This allows you to kill friendly minions and towers, and under certain circumstances allied heroes, to deny your enemy the gold benefit of killing that unit/structure. Both farming and denying are very crucial to the game. Once one or more of the enemies creep spawning building...